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The Systems Alliance is the representative body of Earth and all human colonies in Citadel space. Backed by Earth's most powerful nations, the Alliance has become humanity's military, exploratory, and economic spearhead. While the Alliance is relatively new to the galactic community, it has already made a name for itself, gaining humans an embassy on the Presidium.

 

The Alliance is governed by a parliament based at Arcturus Station, which also serves as the Alliance's capital.

Alliance Fighter

 

The Alliance fighter serves as the main force for frontal light assault and anti-fighter. They are fast, yet ill armoured and lightly equipped. In mass numbers, they can overwhelm and defeat larger enemy ships.

MASS EFFECT - ALLIANCE

ATTRIBUTES:

Speed:     High

Hull:         Low

Armour:  Low

Shields:   NA

Expense: Low

 

Strong VS Fighters

Weak VS Anti-Fighters

 

ATTRIBUTES:

Speed:     Medium

Hull:         Medium

Armour:  Medium

Shields:   NA

Expense: Low

 

Strong VS Frigates

Weak VS Fighters/Capital Ships

 

Turian Frigate

 

Turian frigates are well balanced in cost and combat effectiveness. They are well versed in frigate battle and can outnumber destroyers. While they are fast and reliable, they require flank support against fighters.

ATTRIBUTES:

Speed:     Medium

Hull:         Medium

Armour:  Medium

Shields:   NA

Expense: Low

 

Strong VS Frigates

Weak VS Fighters/Capital Ships

 

Quarian Cruiser

 

Quarian Cruisers are not designed for battle but rather fleet migration / habitation and are loosely considered frigates for their mixed purpose in this universe. Their lack of offense does not make them key for assault, but rather defensive as they have hacking abilities to temporarily disarm enemy ships until reinforcements arrive. In numbers, they can indefinitely render a dreadnought for target practice.

ATTRIBUTES:

Speed:     Medium

Hull:         Medium

Armour:  Medium

Shields:   NA

Expense: Medium

 

Strong VS Fighters/Frigates

Weak VS Dreadnoughts

 

Alliance Cruiser

 

These cruisers form the shield of the Alliance fleet. They are well armoured and heavily equipped. Using kinetic weapons, their weapons are effective in hitting their target from afar. They are also equipped with missile jamming systems, making them very effective against missile based enemy ships.

ATTRIBUTES:

Speed:     Medium

Hull:         Medium

Armour:  Medium

Shields:   NA

Expense: Medium

 

Strong VS Frigates

Weak VS Dreadnoughts

 

Turian Cruiser

 

A larger version of the frigate, the Turian Cruiser strikes an appealing similarity. With better armour and weapons system, it can dish out a large barrage of damage with its long range missile offences and improved kinetic weapons.

ATTRIBUTES:

Speed:     Very High

Hull:         Medium

Armour:  Medium

Shields:   NA

Expense: High

 

Strong VS Fighters/Capital Ships

Weak VS Capital Ships/Dreadnoughts

 

Alliance Frigate - Normandy (Elite)

 

The Normandy is fitted with kinetic barriers providing optimised protection. It is guarded by lasers that scrambles enemy missiles. Using antiproton thrusters, the Normandy is one of the fastest frigates of its class. Under extreme damage, the ship disengages silently and repairs itself in stealth. This combination produces the ultimate ship effective ship for medium assault and reconnaissance.

ATTRIBUTES:

Speed:     Low

Hull:         High

Armour:  High

Shields:   NA

Expense: High

 

Strong VS Fighters/Frigates/Capital Ships

Weak VS Fighters/Capital Ships/Dreadnoughts

 

Asari Destiny Ascension (Super Dreadnought)

 

This spacestation/platform has made it in the super dreadnought class due to its size, arms and rapid repair facilities for fighters, making it a mobile fortress. The Ascension is armed to the teeth with fire control systems and is equipped with ECMs and anti-missile counter measures. Deploying the Ascension with the correct combination of ships gives the fleet huge support. This classifies it as a Support Super Dreadnought.

ATTRIBUTES:

Speed:     NA

Hull:         High

Armour:  NA

Shields:   NA

Expense: High

 

Strong VS Fighters/Frigates/Capital Ships

Weak VS Fighters/Frigates/Capital Ships/Dreadnoughts

 

Mass Relay (Super Dreadnought)

 

The Mass Relay is not serve a of military purpose, but rather a checkpoint for ships to transit between systems. However, given that any enemy nearby ship that does not emit the same frequency as the Mass Relay, it will induce continuous damage until destroyed. The Mass Relay is a monolithic hull, making it  a Super Dreadnought by default. This classifies it as a Support Super Dreatnought.

Quarian Quib Quib

 

The Quib Quib is named after a Quarian admiral. Its bulk sized hull serves a great factor of intimidation to smaller enemy vessels, but its purpose is actually a giant space cargo mounted with excessive defenses. While it can provide support in scrambling enemy ships, long enough for nearby friendly ships to finish off, the Quib Quib can not engage a large fleet of enemy ships and fighters. 

 

 

ATTRIBUTES:

Speed:     Low

Hull:         Medium

Armour:  Low

Shields:   NA

Expense: Medium

 

Strong VS Frigates

Weak VS Fighters/Capital Ships

 

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